AI Insights · Timothy · September 2022
Top 5 Hypercasual Games on Android in Norway Q3 2022
Discover the performance trends of the top 5 hypercasual games on Android in Norway during Q3 2022, including weekly downloads, revenue, and active users.
The third quarter of 2022 saw intriguing trends for the top five hypercasual games on the Android platform in Norway. Here’s a closer look at their performance based on data from Sensor Tower.
Cash Carnival Coin Pusher Game by Chivalry Technology Co., Limited experienced a notable rise in weekly downloads, peaking at 10.8K in early September before settling at around 6K by the end of the month. Active users followed a similar upward trend, reaching a high of approximately 8.9K in late August.
Pull the Pin from Popcore Games saw a decline in weekly downloads from 3.6K at the start of July to just over 600 by the end of September. Despite this, the game maintained a relatively stable weekly revenue, peaking at $45 in mid-July. Active users decreased steadily from 12.7K in late June to around 4.8K by the end of the quarter.
Dig Deep by CrazyLabs LTD had its highest weekly downloads in late July at approximately 3.8K, before experiencing a significant drop to near-zero levels by the end of September. Active users mirrored this trend, peaking at 5.8K in early August and then declining to about 647 by the end of the quarter.
Brain Out: Can you pass it? from Focus apps showed a remarkable increase in weekly downloads, reaching up to 4.5K in early August, before declining to around 377 by the end of September. The game’s weekly revenue peaked at $115 in mid-August. Active users also saw significant growth, peaking at 9.1K in early August before decreasing to 1.9K by the end of September.
Tall Man Run by Supersonic Studios LTD maintained relatively stable weekly downloads, peaking at 1.6K in early July and then fluctuating around 800 to 1K for the rest of the quarter. The game’s weekly revenue remained minimal, with a peak of $6 at the beginning of August. Active users saw minor fluctuations, staying around 4.7K to 5.5K throughout the quarter.
These insights highlight the dynamic nature of the hypercasual gaming market in Norway. For more detailed analysis and insights, visit Sensor Tower.